I have been playing bowling for almost 17years....of course, I am not professional...The AMF bowling store is my second time to play bowling in the U.S, and it is a very interesting store...
已經玩票性質的打保齡球有17個年頭了(我這年紀的應該記得國小國中時保齡球曾在台灣很流行), 在台灣的保齡球館多是千篇一律的裝潢與設計,
但 是...昨天偶然去了美國這間AMF的連鎖保齡球館看到一些新奇的東西~嘿嘿!
The store has a happy hour program from Sunday to Thursday 8PM to Close which only $5 dollars per one!! Shoes are $4.95 Per one!
這間球館在星期天到星期4晚上8點到關門(11點)有每人$5元打到爽的特惠!!!
超讚的啦!
...不過鞋子一個人要$4.95........在台灣可以租5-15雙了~哈!
Rye有自己的鞋,所以就只有我租...加上稅大約是$16...
P.S 球道的狀態超棒唷!
There are carton styles of the score board!
有沒有發現這個計分板很特別~~很卡通風格說..
You got 14 different themes of the score board styles!!
居然記分板有14種風格可以選擇~超口愛的啦!!
Ocean style...!
海洋風格的
Wooden style...?!
木紋風格?
When your score meets different standards, it will play some animation..
當最後分數達到不同標準時,會出現不同的動畫!(這個200是Rye的,當然不是我的啦~哈哈!)
Rye's score......because of that, the manager of the store was standing behind and watching us to play for a while....
Rye的成績證據...球館經理還站在後面看我們打了一陣子...
(只是休閒一下,讓我覺得自己120放在上面有點糗~哈哈)
Another style
隔壁球道的不同主題風格
sport style
極限運動風....這個好醜!
bubble gun
泡泡糖風!?
I think I really get old a lot.....I feeling pain in my legs and right hand after played 5 rounds.
我覺得自己老了...(還是太久沒運動) 打完5局後...手腳超酸的!
Saturday, June 26, 2010
Wednesday, November 18, 2009
Level Design-Finish!!
I finally finished my first level design project. I think I did a really good jobs of it because I never use "Unreal Tournament engine" before. In fact, I don't like FPS games, but this engine is for making FPS game (I never paly FPS game in my life)~~haha~~~by the way, software is tool for me, and what I have to do is to show my conpects through those software...Also, I think the result is wondful and fit to my conpect drawing. However, it still lacks some effects, such as bubbles and light beams. I hope I can do it better in the future!!
終於完成這學期的作業啦!這是我第一個Level Design, 要用到一個fps的遊戲引擎製作,其實我不喜歡fps 遊戲 而且根本沒玩過~不過!軟體只是表現我概念的工具,我認為,所表現出來的成果跟我的概念圖相距不遠,只差沒有泡泡跟一些光束的特效~希望在下一個project中能夠更深入且熟練的運用這引擎!


終於完成這學期的作業啦!這是我第一個Level Design, 要用到一個fps的遊戲引擎製作,其實我不喜歡fps 遊戲 而且根本沒玩過~不過!軟體只是表現我概念的工具,我認為,所表現出來的成果跟我的概念圖相距不遠,只差沒有泡泡跟一些光束的特效~希望在下一個project中能夠更深入且熟練的運用這引擎!
====俯視圖====

====入口====

====瀑布下====
Sunday, October 11, 2009
Level Design- Art Board
It is a concept drawing for Environment Design class this quarter.
My idea is to create a casino in th seabed, and then I got an inspired from a Chinese novel - Journey to the West. The monkey got his wapon form East Sea Dragin King's palace, and made a huge chaos for the world of sea. How to create a environment that combines three ideas which are buildings in the seabed, casino, and east dragin palace will be my challenge for me. Also, we are required that we have to put all the environmnet in Unreal Engine,
我在本學期遊戲環境設計課中想要創造一個在海底的賭場,於是我想到了西遊記的大鬧東海龍宮,便把3種想法 海底建築+賭場+龍宮的概念結合,畫出此概念圖...想走卡通風^_^!此外,整個場景做好後需要放到遊戲引擎中運作才算完成~~需要大大加油啦!!
===概念圖===

===3D Mock Up===

===Draft Lighting===

===Terrain A===

===Terrain B===

===Terrain C===

Those 3D models are just the mock up models. 以上3D 僅為模擬~非成品..
My idea is to create a casino in th seabed, and then I got an inspired from a Chinese novel - Journey to the West. The monkey got his wapon form East Sea Dragin King's palace, and made a huge chaos for the world of sea. How to create a environment that combines three ideas which are buildings in the seabed, casino, and east dragin palace will be my challenge for me. Also, we are required that we have to put all the environmnet in Unreal Engine,
我在本學期遊戲環境設計課中想要創造一個在海底的賭場,於是我想到了西遊記的大鬧東海龍宮,便把3種想法 海底建築+賭場+龍宮的概念結合,畫出此概念圖...想走卡通風^_^!此外,整個場景做好後需要放到遊戲引擎中運作才算完成~~需要大大加油啦!!
===概念圖===

===3D Mock Up===

===Draft Lighting===

===Terrain A===

===Terrain B===

===Terrain C===

Those 3D models are just the mock up models. 以上3D 僅為模擬~非成品..
Friday, August 28, 2009
My final Project 3!!~NURBS car - VOLVO C30
Project 3. NURBS Car - VOLVO C30
This is the most difficult project in those three projects because of NURBS!!!
Also, I don't like cars at all. So I picked a car that I can see everyday= RYE's car=Volvo C30!
And Rye bought a 64:1 car model for me...
But the result was improssive! I have never thought about that I can create a car but using NURBS, but I did it!! hahahaha~~~
這是三個Projects中最困難的...因為要全部用nurbs建造..
而且我真的不太喜歡車..所以我選擇了每天都可以看到的一部車..那就是rye的小壞人volvo c30!
但是結果真的超讓我訝異的...我沒想過自己可以建出一部這樣的車..而且還是用nurbs的...
哈哈~~我成功嚕!!!



This is the most difficult project in those three projects because of NURBS!!!
Also, I don't like cars at all. So I picked a car that I can see everyday= RYE's car=Volvo C30!
And Rye bought a 64:1 car model for me...
But the result was improssive! I have never thought about that I can create a car but using NURBS, but I did it!! hahahaha~~~
這是三個Projects中最困難的...因為要全部用nurbs建造..
而且我真的不太喜歡車..所以我選擇了每天都可以看到的一部車..那就是rye的小壞人volvo c30!
但是結果真的超讓我訝異的...我沒想過自己可以建出一部這樣的車..而且還是用nurbs的...
哈哈~~我成功嚕!!!



My final Project2!!~A Real Life Painting
Project 2. A Real Life Painting...
This painting's name is A Vanitas Still which was created by Pieter Claesz.
I try hard to mock the mood from the painting, but it is not enough....
I only use MAYA for this project...I might add some texture by using Photoshop leater..
I spent more than 20 hours to create to skull...that is why my right hand is hurt now..>_<" Project 2. 3d擬真繪畫 此專題的目的是盡量模擬出原繪畫與真實材質的表現, 我只有用maya來render最後的成果,我想,如果再用photoshop上些雜亂的材質會更有感覺! 那顆骷髏頭花了我超過20個小時去建模...所以我的右手掛掉了...
This is the painting that I want to mock..原圖
我已經盡力了>_<.........................



This painting's name is A Vanitas Still which was created by Pieter Claesz.
I try hard to mock the mood from the painting, but it is not enough....
I only use MAYA for this project...I might add some texture by using Photoshop leater..
I spent more than 20 hours to create to skull...that is why my right hand is hurt now..>_<" Project 2. 3d擬真繪畫 此專題的目的是盡量模擬出原繪畫與真實材質的表現, 我只有用maya來render最後的成果,我想,如果再用photoshop上些雜亂的材質會更有感覺! 那顆骷髏頭花了我超過20個小時去建模...所以我的右手掛掉了...
This is the painting that I want to mock..原圖
我已經盡力了>_<.........................


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